Levels and Farming

=== For players who do not use the turret when farming, this information will apply to you perfectly. I can not guarantee that the farming methods that best suit a turret-free setup will also be an equally good fit for turret focused setups. ===

This may seem obvious, but if you are brand new to the game the best things to farm are the level 1 mobs that roam around the tycoons. They don't drop much gold, but it's more than nothing and they also drop experience, unlike every mob that is accessed through the purchase of parts to your tycoon.

The level 1 enemy is your best choice for farming cores until surprisingly far into the game. If you can one shot the level 5 enemies before reaching level 20, which is absurdly unlikely, you can choose to farm them instead.

Once you reach level 20, your best choice of farming might still be the level 1 enemies, but as soon as you're able to take them down in 7 hits (level 20 enemys in the cave dungeon) they become the better choice for core farming. This currently needs a minimum of 286 damage per hit to accomplish.

Once you reach level 25 there is finally a reasonable chance of being able to get a better core farm than farming level 1 enemies. You only need 188 damage per shot for these to be more worth farming than level 1 enemies. Once you have access to these enemies they will be a better choice for farming than the level 20 enemies regardless of your damage.

Once you reach level 35, things begin to get a lot more complicated.

It is faster to farm cores with the level 35 enemies unless you are at a point where you kill the level 35 enemies in twice as many shots as you kill the level 25 enemies.

Here are all the damage ranges where farming level 25 enemies is preferable.

600 to 611 damage.

750 to 785 damage.

1000 to 1099 damage.

1650 to 1834 damage.

3000 to 5499 damage.

If you get to the point where it takes over 393000 experience to level up it's best to stick with the level 25 enemies until you can one shot the level 35 enemies.

The increased level gaining speed doesn't make up for the cash per shot difference at that point.